No one knows where this secret room is, but some say it is on the top story of the castle inside a tower. If you stand outside the castle and count the number of windows, and compare them with the number of windows inside the building, you will always be two windows short in other words, there seems to be a walled-up secret room in Glamis, and what this room contains has been the subject of much debated for over 600 years. No, the secret of Glamis Castle lies in solving the following grotesque jigsaw puzzle of weird events. That stain is the blood of King Malcolm II, who was cut down by the Claymore swords of his rebellious subjects in the castle in the year 1084 nor is the secret anything to do with the fact that Lady Glamis was burnt at the stake outside the castle for practicing witchcraft, although her ghost still walks the corridors of Glamis as the Grey Lady. It is known that the Glamis Secret has nothing to do with a stubborn bloodstain that cannot be removed from the floorboards in one of the castle rooms. For centuries the vast fortified castle with its pointed towers has had a sinister reputation for housing an unspeakable, terrible secret, but just what is this dreadful secret? It is said that only certain members of the British Royal Family know, but there have been whispers and bloodcurdling rumors circulating about the secret of Glamis Castle for hundreds of years, and these strange claims are the subject of the following accounts. The grim forbidding Glamis Castle stands in the great vale of Strathmore in Tayside, in the north-east of Scotland. ![]() Star rating for the fact that the game basically works the way that it's supposed to, it just still feels incomplete.The Secret of Glamis Castle THE SECRET OF GLAMIS CASTLE ![]() How much am I powering up my weapons? What is the interval by which I'm shortening the length of time in firing my main and secondary weapons? What exactly do the number-key spells do? Why is all that left out? You obviously had to program those things, why not let us in on the details? I swear to you it won't harm the gameplay experience. Instead I'd have liked to see something that actually gave me some descriptors for the upgrades. The beginning tutorial wasn't necessary, really. I'm not afraid of grinding, but when the presentation of gameplay makes it to where basically it's my fault I can't upgrade because I can't auto-collect gold like nearly every single other game in this genre is an odd choice. This isn't interesting enough a concept or fun a game to make me want to commit to the grinding upfront, especially when the games I play tend to be winding-down distractions after a 13+ hour day of work. That, I'm sure, was done on purpose so that eventually I'd run into a stage I wasn't equipped to win and lengthen the game by way of forced grinding. Arcing shots with arrows wasn't a problem, but having to mouse-over gold to collect it meant that I had to choose between defending myself and upgrading. The cannons have to be upgraded to be of any usefulness, as you can't control when they fire and at the start of a match they shoot - often they only fired after I'd cleared a screen of enemies. The whole idea of the castle moving is a neat gimmick but doesn't save the rest of the game. They work as intended, it's just not that interesting. ![]() Reason why I stopped playing was because the mechanics are poorly thought out. Grinding is one thing, but it feels like a chore to progress properly even if I do it so I don't feel like it's my responsibility to slog through this thing. ![]() I know there's that sentiment sometimes with makers of games that says "Oh, you didn't play through the whole game so if you didn't like it you didn't do it right!" but there's not much fun to be had early on.
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